Friday, March 26, 2010

A Message From The Artistic Director -- Thoughts on Theatre

This is a message for all of the wonderful people who write, direct, and act shows for FLoYD, so sit back and enjoy!

Now, it is fairly well known that my ideas on theatre differ slightly from others'. Kevin and I have had many an argument on the play as artistic expression vs. the play as entertainment. The thing is, we're both right. It all just comes down a bit to semantics.

Theatre is here to entertain people, but that doesn't mean that we are only entertained when it is goofy, or comedic, or making us smile. To entertain is also to give attention or consideration to something like an idea or a feeling. And while this definition is considered in an introspective context, I think it is something that can also be projected outward. As artists, actors, writers, and directors, we are trying to convey an idea or a feeling to an audience: to "entertain" them. That's where the artistic expression comes in. We want to tell the audience what we want to tell them. We want to express ourselves, and invite the audience into our story. Without artistically expressing ourselves, we cannot truly entertain people.

I have never been a fan of catering to the audience. I think that people need to be challenged, and need to experience a whole world of different ideas and possibilities and beliefs and ways of doing things. By catering to the audience, one takes away an opportunity to grow. When one dumbs down the play because one thinks the audience won't understand, one is hurting both the art, and the audience. Rather than challenging them, making them ask, "Why is it happening like this? What is going on? How does this connect?" one is just giving them the answers. And perhaps, in the short run, this is for the best. The audience will leave satisfied and never give it a second thought. But if those questions aren't answered so easily, then it leaves them thinking. It is not so easily forgotten. It leaves them wanting more.

This was one of the tragedies of the show Trafford Tanzi at Greystone this year. After all was said and done, it was the "entertainment" that I despise so much; empty entertainment, I'll call it. For the whole show, the brain was entirely unnecessary. And I admit, I chanted along when I was supposed to, but not so much because I thought it would be fun. It was my role to do so as the audience was a part of the show. It was our duty as fellow actors to help the leading cast with our energy, lest we be labeled as a "bad audience." By the end, it was that empty entertainment, but not entertaining by making me think or feel. I didn't think or feel anything. And this is the problem with catering to the audience. One thinks, "Hey! This is a show about wrestling! Well, people are going to expect certain things, and they're going to want to be entertained! Let's do that and no more!" But, if something more had been brought to the table, it could have been just as entertaining for the masses (in the definition that most would consider), but still have left one with something more than this empty hole where ideas and feelings should be, and a regrettably lighter wallet.

I digress. This is just an example of my problem with theatre being used as empty entertainment. This is where artistic expression is so vitally important. One has to want to share an idea in order for theatre to be of any value. The playwright, the director, and the actor all need to have ideas and feelings to convey. Otherwise, the whole process is empty and meaningless. That's the key right there. As artists, we are doing what we are doing because it means something to us. It allows us to explore something within ourselves, within people, or beyond that. If we are creating empty entertainment, then our work will feel empty. And that is a dangerous thing.

If you're working as a cashier at Wal-Mart, you're not getting a lot out of your job. It doesn't make you feel like you're contributing something. You don't get a sense of fulfillment from telling someone that their selection of t-shirts will cost them $55 today. This is empty work. And when theatre becomes empty entertainment, it risks becoming empty work, too. Acting to pay the bills rather than something one can feel good about.

It can be argued that there is plenty of empty entertainment that makes a lot of money, and that actors do plenty of empty work, especially when they are first trying to make a name for themselves. Kevin (and others) would likely argue that the paying customers are very, very important for making theatre happen (which they are), and if they want empty entertainment, then we should give it to them. This is where I tell you that I am an idealist. We need to change things. We need to make people want more than emptiness. We need to eliminate empty entertainment. It will make everyone happier in the long run. That being said, I don't expect this to really happen. There has always been empty entertainment, and there always will be, but I say we fight against it rather than succumbing to it.

So, what I am saying in all of this, is that as Artistic Director for FLoYD Fest, I am committed to eliminating empty entertainment from the festival. That's not to say that you're play can't be fun or silly and that it has to be a very thought-provoking epic that will make me feel all the colours of the rainbow. What I'm saying, is that we will not be going into this thinking about what the audience wants. We will be asking what does the audience needs. The audience needs to see the actors. The audience needs to enjoy themselves. The audience needs to think. The audience needs to feel. Even if the thoughts and feelings are simplistic, at least they are not empty. So, keep that in mind, everyone.



I have one other message I'd like to share. Beware of feedback. I first became concerned when I heard that Andrew was undergoing major edits to Tables because of some feedback he received. Now, I'm not about to tell you not to ask for feedback, or get feedback. By all means, seek out as many people as you can. Get as many contributions and opinions, and points of view as possible. But then, sort out the grain from the chaff. You need to know what it is that you are trying to do with your work. You need to have a strong vision of what it is you are creating, so that you can stay true to that vision.

Raymon Montalbetti told me before of his dislike for audience feedback on things like staged readings, or feedback from what I will call "random people." The problem is, these sources are not committed to your work and your ideas. They do not need to take the time or effort to understand what you are doing, and give criticism in light of that. Instead, they just criticize without regard. In a staged reading, one audience member can dominate the discussion, and their ideas will have no relevance to what you are trying to do.

Case and point: the staged reading for The Veil of Night. With that project, I wanted to create a non-linear, unravelling story where no one really knew what was going on until the very end. I wanted my hero-figure male lead to have a grey area, where he was not a shining beacon of morality. What was some of the feedback from the audience? The non-linear nature confused them, so instead of offering ways to clarify my choices in the style I chose, they suggested I put the play into two acts where all of the stuff that happens in the beginning happens in act one, and all of the stuff that happens at the end happens in act two, creating an easy-to-follow, perfectly linear story. One person said they didn't like how my hero-figure wasn't "good" enough, and I should have made him a better person.

There was some really good feedback, but because of this extra clutter, I have been unable to repair the piece yet. Now, imagine if I had instead worked with a few people who were committed to my ideas, and tried to help me find ways of making everything work within the boundaries to which I had dedicated myself. It would have been a far easier process. Now, I know that I need to separate the useful from the useless feedback, and I think I could have an easier go at it.

My point is, to Andrew and to everyone who is currently "in process" for their work, really think about the feedback you are getting. Are these fleeting opinions from someone who may not understand what you are doing, or is this a critique from someone who has taken the time and effort to comprehend what you are trying to accomplish? Are you catering to the audience, or are you allowing your ideas to be expressed? Consider it this way: pretend you are making a clay pot and you received two criticisms. One person tells you, "That looks stupid, you should make it a bowl." The other says, "It looks like your pot needs some work. Here's what you can do to fix it." To whom are you going to listen? You should work the same way when you receive feedback on your work for FLoYD.

Monday, March 22, 2010

Birth-Life-Death

It’s amazing how fixated we are on death. How death grips us. How unreal it seems until we face it. Until we are touched by it.


Death has been explored throughout the creative arts. From the old storytellers, through paint, through theatre, and even in video games.


Hironobu Sakaguchi became fixated after the passing of his mother. Well, not fixated perhaps, but exploratory. In VII and Spirit Within, he explored our connection to the Earth, to our founding mother. Is all life connected? Do we all share something in common with the world around us? Perhaps we are made of the same stuff as the grass, and the trees, and the birds. Perhaps we are all connected to one living, breathing planet through The Lifestream, Gaia. In IX, we see just how fragile and short our lives are. And how important it is to fully live them. We can surrender ourselves to the fear of death, and do whatever we can to extend our lives, no matter how evil our actions become, like the Black Mages or Kuja. Or, we can embrace each moment we are given, and live our lives to the fullest. We do not know how long we have, whether it be one year, or twenty, or an hundred, but each moment is precious. Each moment we have with the people we love, each kiss, each glance, each smile and each tear is precious. We take so much of our lives for granted. When we finally do pass into death, what becomes of us is unknown. Do we rejoin the stream of life and return to the planet that created us? Or do we just . . . stop?


My own interests in theatre have always been on the darker side of the human condition. Despair, death, suffering, and tragedy. When one looks at my disposition, it’s hard to draw a connection between my work and myself. It’s because I believe that theatre and creativity allows us to explore an aspect of life that should exist precisely there: in the world of creativity and fiction. Life is for living. For happiness. For smiles and hugs and friendship. Let the world of death and sorrow, let the sea of shadows rest on the page. Let it dance on the stage. Let it breathe on the canvas. Not in our hearts.


But of course, the reality cannot be so rosey. I try to live my life this way; I try to leave sorrow in the realm of the imagination. But it is impossible to ignore the real sea of shadows that whirls and crashes against us. From the immense tragedies in places like Haiti or New Orleans to the ravaging wars in the Middle East, it is impossible for sorrow to live in a fictional world. This is made all the clearer when death touches you so closely.


Bonnie Leikam, the mother to one of Audra’s dearest friends, passed away last week. Hers was a spirit untouched by malice, and greed. She was selfless, kind, and caring. And it’s hard to believe in a world filled only with happiness when someone so sweet is taken well before her time. It is a tragedy that should only be felt in the creative mind.


Of course, I recognize my idea as being an ideal, and that it is naïve to think a sorrow-less and hate-less world could exist here on this plane. But, there is something that I think can happen: we can be free of despair. Despair is the surrendering of all hope that is left, when we refuse to accept the light anymore, when we drown within the sea of shadows. There is no need to despair, for there is always hope. In Within the Penumbra, I killed Hope,but I do not believe that Hope can truly die. Hope is not confined within one body or spirit. Hope exists within all of us, and even though we may not always see it, its light is still there.


Perhaps I need to focus on that, more, in my work. Perhaps I need to allow Hope’s light to shine through, even in the darkest of tragedies. Or perhaps we can all see the light in our own lives are brighter, if the light in a fictional world is burnt out.


Birth-Life-Death. It is a concept that I have heard second-hand, but is apparently taught by Mr. Montalbetti. As I understand it, each moment, each scene, everything has a birth, a life, and a death. Guedo once equated it to Beginning, Middle, End, but I think that the resonance of Birth-Life-Death is far stronger. Guedo presents a textbook approach to the work; it is an approach that is solely felt within the analytical mind. It is the approach of a scholar, or a student of English. But Birth-Life-Death . . . it is something beyond the mind. It is something wholly recognized by one’s very spirit, by the essence of a human being. It is something understood without words, without analysis, and without judgement. It is. It is the way of things, the order of our very world, and a far more powerful approach.


From black mages in a video game, to arguments on theatre . . . It’s all together. Each one of us is touched by tragedy, is touched by death. And each of us explores, and handles death in different ways.


I hope, Bonnie, that at the Death of this scene, you find yourself in the Birth of another. That you are approaching a whole new world and Life beyond anything that I could conjure onto paper. Bless you.

Wednesday, March 17, 2010

I see them...

“I see them”
By F. David Schultz

I see them.
Their mouths open and bleeding.
Sores forming on their hands.
I see them.
Waking. Dreaming.
I see them.

Dripping, leaking, the blood
Flows
Out.

Mouths agape in silent screaming ecstasy.
I hate them.
I see them.
Their eyes glazed over, the pain
gone
numb.

And I stare into their silvered eyes,
Hold a hand to my lip
And pray.

What will become of me?
What will happen when the lights go out?

Dripping, oozing,
They lick their bloody lips.
Do they feel pain? Do they feel like I do?
What happened to them? What happened that made them change so suddenly?

And oh.
Oh.
The heartache they must feel.
They must have felt.
Could they have felt.
If it had been.
Oh.

And I see them still.
They wait. They leer.
They look beyond the glass
and reach out with their fragile hands.

I want to reach back.
To hold them.
Caress.
Comfort.
But I cannot.
I see them
and they frighten me
Disgust
Dread me.
Do they know how I feel, with my eyes glazed over?
Eyes yearning for a better time

Freedom
From the coil
The wretch
The worm.
Hatred. Swirling.
Burning.
Quenching nothing.
I see
they wake.
I see
the storm.
I see
the ending of all things.
Biting, licking, touching, yearning.
Hateful, spiteful, bitter creatures.

And I will still see them.
For now. For
ever.
I see them always.
Waking.
Dreaming.
Through the glass.
They see me, too.

Wednesday, March 10, 2010

Progress Moves Slowly.

Yesterday was a pretty lame day. I barely got out of bed, I spent too much money, I missed my bus to go to Yoga, and I spent most of my day at work (even after work). Work was incredibly slow and boring, and I didn't do anything. I tried working on my new script, currently known only as "Quartet" but could barely get a line of dialogue in before losing anything vaguely resembling an idea. I would have worked on ClawCo. but I just couldn't get myself to do it--procrastination rearing its ugly head.

So, I felt a little depressed by my lack of accomplishing anything meaningful whatsoever. On the bright side, I got to spend some time with Audra that I wouldn't have otherwise, and had a very fun chat with one of my co-workers, so that was okay.

And now I'm trying to get myself back on track. Be the infinity! And whatnot. So, hopefully today goes better and I can rock the waffle. I'm starting to lose it. Wish me luck. Half the day is already past, but there's plenty to do. Have a great day, all 0 of you who read this. :^p

Thursday, March 4, 2010

And so it begins.

I've decided to become more internet savvy and create a blog for myself to type out my inane thoughts and rants and flailing arm gestures. I shall become totally emerged in this internet realm, and then weep at my own failures.

I am now hard at work (sorta . . . not really) at sprucing up the ClawCo. website. I'm keeping the basic coding and design that was created by Colin Basnett, wonderful guy that he is. No idea where he is now, but his memory shall live on in ClawCo. (I'm pretty sure he's not dead. He's too cool for that.)

So, now my Facebook, Twitter, and Blog shall fly across the internet as an interwoven web of weaving madness and woven . . . wubbles. Yeah.

Interesting note about ClawCo. (Sentence fragment!) I have decided to retain the old stuff from when I was 11-15 that is probably really really laaame now, but was so totally awesome back then. It shall serve as a monument to the silliness of youth. Also, I recall promising people to never change back when I was 12 or so, and so I MUST COMPLY! *spins around* Look what I can do! See? See? I'm awesome! Weeee! *smash into pole*

Okay! So, have fun. Rock on. Lots of love. Keep you posted on the awesome sauce. Love!